January 2011
1 post
Back in business 2011
Hey everyone!  Happy new year.  I’d like to reassure any one who has been following that great things are in store for 2011 with The Frontier.  The land mass problem has been solved, in theory, and now just needs to be executed. I’ve come to a decision that a height map will be generated by the server and sent via network to each client on initial connect.  Each connect will then send...
Jan 15th
December 2010
4 posts
More networking...
The networking has reached a point where it is solid enough to continue on to the next phase in development.  Now I must decide what will be the next phase and what direction I wish to take the project. The following needs to be completed for pre-alpha: Landscape and world environment system. Meaning, very basic terrain that is randomly generated on the server, and sent to the client.  The...
Dec 14th
Dec 14th
Dec 13th
Hello Hello
Hello everyone.  I’d like to welcome you to the development blog for “The Frontier.” The game is currently being coded, and I am very excited about the concept and look forward to it being in a playable state. The basic premise for the game is: Survival.  You must survive from the point you start the game, onward.  Along the way you will be building settlements, towns, forts,...
Dec 13th